Yeah its from Max itself i'm exporting.
Going through your post ive fixed some of the issues, i can now export .obj for the untextured versions, as chaging it from the default 'quads' to triangles on the options rollout done the trick. Although the mesh does look a bit of a mess though. Is it ok to have it on TS or the likes if the mesh is so messed up?

This is how it looked before, when it was set to quads, you can see it closes up the door with an odd face.

And this is what i get when i try to export with materials. Though the materials arent in the same folder as suggested but i would have thought in the worst case scenario it would just somehow say the file path cant be found. Even materials that dont use maps as such just seem to be as scrwed up. They all seem to be given random coloured materials as you can see from the material editor. Everything else is as suggested.

You maybe cant see anything from that image, photobucket resized it fairly small.
No big deal if i cant get it working but thought i'd ask.